Abilities in The Elder Scrolls Legends will be listed here. Cards may have special abilities which determine actions during gameplay. There are 12 different keyword abilities a creature can have in The Elder Scrolls: Legends. Some are static effects that last for the duration of a creature's life, while others are one-time effects that trigger at certain moments.
Abilities
Ability |
Description |
Breakthrough | When a creature with Breakthrough attacks and destroys an enemy creature, it deals any excess damage to the enemy player. |
Charge | Most creatures must wait a turn before they can attack. Creatures with Charge can attack the turn they are played. |
Drain | When a card with Drain deals damage on your turn, you also gain that much health. |
Guard | Creatures with Guard must be attacked and destroyed before any other creature or the opponent can be attacked. |
Last Gasp | When a card with Last Gasp is destroyed, a bonus effect is triggered. |
Lethal | Creatures with Lethal destroy any creature they damage through combat or other abilities. |
Pilfer | When a creature with Pilfer deals damage to the enemy player, a bonus effect is triggered. |
Prophecy | When a card with Prophecy is drawn from losing a rune, it can be played for free. |
Regenerate | A creature with Regenerate fully heals at the start of your turn. |
Shackle | A Shackled creature misses its next attack. |
Summon | Creatures and supports with Summon abilities play a bonus effect when they are played. |
Ward | The first time a creature with Ward takes damage, prevent it. |
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