Calm |
|
---|---|
|
|
Race/Creature |
?? |
Type |
Action |
Attribute |
Willpower (Yellow) |
Magicka Cost |
0 |
Attack Power |
N/A |
Health |
N/A |
Quality |
Common |
Calm is a Card in The Elder Scrolls Legends.
Calm Information
Abilities
- Give a creature -4/-0 this turn.
Location/Where to Find
- Dropped by ??
- Found at ??
- Sold by ??
Tactical Strategies
- ??
- ??
Notes
- ??
- ??
Race/Creature Cards |
| Black Worm Necromancer |
| Bruma Profiteer |
| Cheydinhal Sapper |
| Disciple of Namira |
| Fifth Legion Trainer |
| General Tullius |
| Hero of Anvil |
| Imperial Legionnaire |
| Imperial Siege Engine |
| Kvatch Soldier |
| Legion Praefect |
| Lucien Lachance |
| Pillaging Tribune |
| Renowned Legate |
| Rising Legate |
| Septim Guardsman |
| Skingrad Patroller |
| Tower Alchemist |
| Watch Commander |
|
Load more
Maybe I'm just not using the card right, but whenever I play this card, even if I go first, their attack always returns to normal value on their turn. Is this normal or is it supposed to be for a whole go around? Very frustrating if that's intended, and the card is basically useless.
0
+10
-1